And as I’ve grown up in a university period where you really have to treasure every bit of free time you have – my instrument to master has become Rhythm Heaven Megamix for the Nintendo 3DS. That wide-eyed Rhythm Heaven enthusiast is now me. Picking any of these up even today would be second nature to him.Īnd here we are now. It simply didn’t matter which game to him controlled better or which game had the better set of minigames/music – he learned, loved, and aimed to perfect each of these games to a tee as if they were his own instruments. This format of playing crazier Rhythm Heaven games on a big screen as he controlled the spectacle with the remote was one of his favorite rituals of play for the time. It was a natural teaching tool for him and it made the stage of what he was doing all the more orchestral. He didn’t have to sway or bob his remote in rhythm. Sure, the games on the TV screen were controlled by simply pressing a button. The Wii Remote became his baton through the rhythm games. Anticipating the potential for motion control-style rhythm antics, he instead was greeted with a more traditional and simple setup of just pressing the A and/or B button on the Wii Remote. Then there was Rhythm Heaven Fever for the Nintendo Wii. And so Rhythm Tengoku was a custom made, situational instrument for him – but he still adored and learned the ins and outs of it. Sure there was input lag and he had no choice but to play it on a school computer keyboard and with GBA style visuals in all its fullscreen stretchiness – but nevertheless, he made do and learned to perfect that style of play. There was Rhythm Tengoku for the Gameboy Advance – a game that never released in Western countries and soon became the first imported game he’d ever play on a computer emulator. With a newfound love for this series, he went on to seek out and further challenge himself to the other entries and formats of Rhythm Heaven. His state of mind was simply holding his DS like the Rhythm Heaven cello it was. This young Nintendo maestro didn’t need any electronic sheet music. After all, while it was a lively and colorful looking game, it was designed specifically so that you can play it by simply listening to the audio cues. He mastered it so much to the point that he didn’t even need to look at the screen to perfect the rhythm games. On the car on the way to school, he’d have it playing on the side to pump him up for the day. This one was no exception to that variety. A versatile one that had a bizarre way to play it, but let’s face it: instruments come in all shapes and sizes. To him, it was essentially an instrument. You had to hold a Nintendo DS like a book and play these vertically-shaped rhythm games through tapping and flicking motions. It was unlike any other music game that played like traditional video games or had some sort of accessory that resembled real-life instruments, like guitars. Sure it was a collection of smaller games with their own set of graphics, rules, and songs – but it was all shared across a single control scheme. This compilation of mini musical games would go on to become his favorite toy to tinker with: his favorite instrument (aside from the flute he had to willingly play in order to get a good music class mark and, well, graduate). Where a young Matt – being obsessed with stylized, cartoon Nintendo handheld games – was introduced to Rhythm Heaven for the Nintendo DS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |